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Learning XML by Erik T. Ray. 1st Edition, paperback, 350 pages. O'Reilly & Associates, February, 2001.

"Design Patterns CD"
by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides
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For Java and C++ programmers, the world changes quickly, but there are few more essential ideas for object-oriented development today than software patterns--reusable, higher- order designs for objects, which occur again and again across projects. The "Design Patterns CD" provides a handy electronic version of an earlier book, "Design Patterns: Elements of Reusable Object Oriented Software," written by four important pattern researchers. This CD catalogs and describes 23 essential patterns, including sample code in C++ (and Smalltalk). The electronic format makes it easy to search and cross-reference every pattern.

"Beginning Visual C++ 6"
by Ivor Horton
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By mixing a tour of the C++ language along with a tools- based approach to programming, "Beginning Visual C++ 6" earns a place among the year's best titles. The book doesn't skimp when it comes to standard C++ language features, with full treatment of C++ class-design principles, inheritance, polymorphism, templates, and namespaces. At the same time, this book looks at hands-on programming with the powerful Visual C++ 6 tool. It covers MFC basics, such as document/ view architecture, as well important technologies such as ActiveX and database programming.

"Inside Distributed COM"
by Guy Eddon and Henry Eddon
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The authors of "Inside Distributed COM" do a remarkable job of explaining the intricacies of Distributed Component Object Model (DCOM) with a high level of technical detail, but they do it in an appealing and well-thought out format. This book is all you need to get a perspective on the inner details of COM, including the future of distributed computing. This text mixes sample code from C++, Java, and Visual Basic to show off how DCOM really works. There is an introduction to object design in COM, and full treatment of basic and advanced topics (such as multithreading and the details of distributed computing). The authors even cover new COM developments, such as Microsoft Transaction Server (MTS) and the new COM+ specification in NT 5.

"Data Structures and Algorithms in Java"
by Robert Lafore and Mitchell Waite
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Data structures, such as linked lists and stacks, have long been a part of any competent programmer's repertoire. "Data Structures and Algorithms in Java" uses the strengths of the new Java programming language to illustrate all the most important types of data structures. This book is a great refresher on how to store data, and it shows how Java is ready to tackle even the most complicated data structures. Numerous sample applets show the operation of all types of containers, including arrays and linked lists, and more advanced containers, such as trees and graphs.

"Core Java 1.1: Volume II--Advanced Features, Third Edition"
by Cay S. Horstmann and Gary Cornell
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Of the many fine books written on Java, the one that stands out for its depth of coverage of real-world problems is "Core Java 1.1: Volume II--Advanced Features." This book provides the best information available on several topics, particularly network programming, and includes plenty of "expert" code samples. Among the useful advanced topics covered in this text are streams and object persistence, threads, and thread synchronization. The premiere material highlights the built-in support for Java networking, from basic socket programming to downloading URL streams. The guide also features excellent coverage of JDBC database programming, RMI, and Java's CORBA support.

"MFC Answer Book: Solutions for Effective Visual C++ Applications"
by Eugene Kain
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The Microsoft Foundation Classes (MFC) are still the preferred choice for building the fastest and richest desktop applications using C++. But while the wizards in Visual C++ are powerful, customizing MFC functionality can sometimes get tricky. Eugene Kain's "MFC Answer Book" offers expert advice on getting the most out of MFC, including dozens of useful tips for creating better MFC applications. Organized in a question-and-answer format around particular topics, the book presents essential tips for customizing user interfaces, saving and retrieving documents, and working with the sophisticated (though sometimes complicated) document/view architecture used by MFC.

"Inside DirectX"
by Bradley Bargen and Terence Peter Donnelly
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The exciting world of game programming awaits C/C++ programmers in this excellent and very readable introduction to the basics of the Microsoft DirectX platform. The book first looks at what DirectX is and how it gives programmers access to advanced graphics and sound hardware through Microsoft's COM platform. The authors then introduce the basic concepts for successful DirectX programming, and cover features such as DirectDraw (for 2-D graphics), DirectSound (for sound), and others. DirectX programming is tough terrain, and the authors are careful to bring the reader along here with short, direct examples and plenty of smart commentary in between.

"C++ Primer, Third Edition"
by Stanley Lippman and Jose Lajoie
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The new edition of "C++ Primer" extends the range of this fine introductory C++ text to include the latest and greatest in C++ language features. A particular strength of this book is its chapters on Standard Library classes available in ISO standard C++. The primer also includes information on container classes such as vectors and maps and extensive material on using the pre-built C++ string class for basic text manipulation. "C++ Primer" features exercises for each chapter, making it a good choice for the classroom as well as for home study.

"Programming with JFC"
by Scott R. Weiner and Stephen Asbury
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Sun's release of the Java Foundation Classes (JFC) this year made Java arguably ready for prime-time corporate development--particularly the introduction of JFC Swing user interface classes, which let developers create Java programs that can rival "native-style" applications written in languages such as C++ or Visual Basic. "Programming with JFC" mixes some background and theory of what's behind the Swing classes, such as the sophisticated Model-View- Controller (MVC) architecture. It provides plenty of short, working examples of using all the Swing controls, from simple input boxes and labels to more sophisticated controls, such as tables and trees. This book tells you just what you need to create state-of-the-art Java interfaces.

"Beginning Visual Basic 6"
by Peter Wright
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Visual Basic 6 offers new support for the Internet and other productivity enhancements. This book mixes an introduction to programming with a treatment of essential Visual Basic 6 features--perfect for those who want to take the plunge into object-oriented development for the first time. The text tours language statements in VB and then moves onto basic programming with controls and user interfaces, and object-oriented design concepts. The rest of the book centers on three "case studies," which demonstrate essential product features in Visual Basic, including basic database programming. There's sample code for a mailing list database, a library tracking system, and a custom ActiveX control.
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